The Blog

Final Fantasy XIV, Rules, and Playful Design

I’ve been playing a lot of Final Fantasy XIV! Yes, I’m one of those! Blame my friends, they got to me at last. I had an interesting thought, the other day. If you haven’t played Final Fantasy XIV, hereafter frequently referred to as FFXIV, then you might not understand that its combat feels very different…

Hope You Had A Happy Holiday Season, Happy New Year!

Hello! Just checking in to wish everyone a happy new year. Due to a mix of illness, holiday engagements, and a generally hectic end to the year my next post will be at the end of January. Thanks, as always, to those who find some value in my ramblings. Wishing you all the best! -Ilyse

Boss Breakdown: Dark Mantis from Mega Man X8

Boss breakdown again! It’s been a while. What’s a boss breakdown? It’s a design exercise. I try to break down, to the fundamental particles, what makes up a boss fight, how its design operates under the hood, and analyze the result. Design goals, what the design accomplished, the whys, the hows, and everything between. For…

Paper Mario and Elegant Design

You’ve heard it before. I’ve said it, she’s said it, we’ve all said it – those of us who’ve played it anyway. Paper Mario: The Thousand Year Door is the best Paper Mario game. The best Mario RPG in general, in my humble opinion. That’s pretty astounding for a series that’s been going on for…

Taking a Break For Ludem Dare

Hey, sorry for the late notify, but I’m taking a break this week for a semiannual game jam. I do still make games ;P. Maybe I’ll post about it here at a later date. I just didn’t have the time this weekend, which is a shame because I really wanted to talk about another of…

Video Games Vs. Horse

Ahh, horse. Strong, graceful, the picture of elegance. Truly one of nature’s most majestic creatures, and a favorite mainstay of the that one medium I like a whole lot. Welcome to ‘Video Games Vs.’ where I analyze the dumbest stuff in video games I can think of which inexplicably follows a pattern of being almost…

Making Video Games Is Hard

And time consuming, and sometimes that leads you to push a blog post back a couple of days. Expect the July post tomorrow. As always, thanks to all who take the time to visit. See you soon.

Inter-System Parity and Persona: A Resource Management Game

Persona 3 is being remade and they’re changing some things about how dungeon exploration works. I presume it’s going to look a lot more similar to how Persona 5 and Persona 4 does things. In my last playthrough of Persona 5: Royal I was struck by a thought regarding how its various systems fit together.…

Taking Off May While Moving State

Title. I’ve had a hectic move happen at the end of this month, and I’m still waiting on furniture. Not much access to the games I’d like to talk about at the moment. Apologies, dear readers. Hope you’re all having a good summer so far, and I will see you next month.

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